?

Log in

No account? Create an account
 
 
23 July 2007 @ 05:22 pm
Another Intro, and The Game  
Good day and well met,

I discovered the books through the game (on the Commodore 64).  I just read the books for the second time last week, and also played through the game again on an emulator. 

I've decided that I'm going to try to reprogram the game from scratch (using C) so it can run natively on today's machines.  But I have a few choices in how to go about doing this....

1.  Re-create the original game as-is.  Same graphics, same sound, same everything.  A complete, faithful clone.
2.  Re-create the original game with updated graphics and sound, but the exact same gameplay.
3.  New graphics, new sound, and entirely new gameplay with more interactivity, more dialogue, sub-plots, multiple endings, the works.  I'd still do 2-D however.  And I would certainly want Mrs. Snyder's blessing, although I might develop a very basic prototype just for my own education before bothering her with it.

I wonder if I have what it takes....
 
 
 
The Nonesuch Explorers: cliphomeksol1460 on July 23rd, 2007 10:48 pm (UTC)
What about two versions; 1, and a combination of 3 and 1, where the graphics and sound would be the same, but the rest of what you said -- "more interactivity, more dialogue, sub-plots, multiple endings". (It would also be nice to have more players; some of us always wanted to play Hiro, and it would be interesting to be able to take Raamo's dad through the quest... he seems to have kind of dropped out of sight.)

You could develop 1. first and that could be the one you show to Zilpha. Maybe you could fix it so people could choose between 'old school' and the new updated version.

Keep the songs. They were perfect, they had the blending harmonies that she talks about in the books. If you wanted to try designing sound files that would sound like actual voices, that would be awesome too.
(Deleted comment)
Winterfrost_knight on January 28th, 2008 06:17 pm (UTC)
You know, you described much of what I would include...the watercolors, the music, the rich environment. I'd also have calendar based events, daily schedules for the citizens, a living world. If I do it the way I want it would actually be impossible to see everything in a single play-through.
Foxlord: Happy Wariofoxlord on February 2nd, 2008 09:49 pm (UTC)
That sounds like a great idea, I managed to put Below the root on my PSP so I have it anywhere I go, but for almost 20 years I've dreamed of an updated version. I'd personally like to see it on maybe the NIntendo DS or maybe even Xbox live Arcade, that way it would be more available for a new generation to enjoy it. Below the Root has the honor of being my #1 favorite videogame of all time, seconded by Battle Balls and thirded by Earthbound.