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28 May 2009 @ 01:18 pm
Below the Root Game, Still Plugging Away  
A while back I posted that I was going to create a clone of the old DOS Below the Root game.  I'm just leaving this little note to say I'm still working on it...I'm just terrible at giving updates.  And I'm all about "less talk, more action", so I don't want to babble on about it while there's work to be done.  Still, I figured I should at least tell folks I'm not dead.

I'd contemplated creating a more full-bodied 2D engine that could be used to run other old 2D static screen games (like Impossible Mission or Dark Castle), but it looks like that'll be version 2.  Right now I'm just focusing on an engine that will run both Below the Root and Alice in Wonderland (both by Dale Desharone).

Still using C (although I've been seriously contemplating C++), still using GPL 3.0 license, still developing on Linux with make targets for other systems.  I don't want to use any library or method that limits where it can be ported.  Every tool I'm using is FLOSS (Free Libre Open Source Software to the non-geeks).

It's going a lot slower than I like, but slow and steady wins the race, right?  The hardest part is re-creating the graphics, since I'm doing it by hand (well, screen shots and GIMP).  I haven't come up with an easier way.  The audio is much easier.

Perhaps I'll soon be able to at least run a prototype with stick figures and then flesh out the original graphics and sprite sheets.

Dale's son posted to this list anonymously a while back, I wish I could actually respond to him and let him know that I'm still truckin'.
The Nonesuch Explorers: cliphomeksol1460 on May 4th, 2010 12:02 am (UTC)
We've been playing a lot of Virtual Villagers and thinking about this. Every time those birds fly over in Lost Children we think of them as paraso.